Various classes and archetypes are able to acquire an animal companion, an additional companion who will (typically) increase in power as the character takes additional levels in that class … Strength, dexterity, and constitution are obvious choices, but intelligence opens up a lot of options for your companion. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC (10 + 1/2 Hit Dice + Con modifier) Fortitude save or break out in an itching rash. Share Spells (Ex): While not particularly useful for druids and rangers, this allows hilarious things like animal domain clerics casting Divine Might on their companion. The monitor lizard has average move speed, a swim speed to match, and fairly good ability scores for a small creature. Size Medium; Speed 50 ft.; AC +3 natural armor, Attack gore (1d8); Ability Scores Str 12, Dex 17, Con 14, Int 2, Wis 15, Cha 5; Special Abilities low-light vision, scent. Both are Pounce-based Strikers, but with a few differences. Reptiles: From the lizard to the constrictor snake to the ankylosaurus, awakened reptiles tend to be haughty and disdainful toward others. Medium mammals tend to adopt mischievous, resourceful personalities when awakened. Size Medium; Speed 20 ft.; AC +1 natural armor; Attack 2 slams (1d4 plus 1d2 acid plus grab); Ability Scores Str 14, Dex 17, Con 13, Int 1, Wis 12, Cha 6; Special Attacks constrict (1d8 acid); Special Qualities low-light vision; CMD can’t be tripped. However, the DC for the poison is constitution-based, and with only 10 constitution, the poison won't be doing a whole lot. Prerequisite(s): Diplomacy 7 ranks, Knowledge (arcana) or Knowledge (religion) 7 ranks. | d20HeroSRD All manifestations grant a boon in combat to the animal companion but a disadvantage to the master. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a â5 penalty. A more powerful familiar can speak with other animals of its kind, and if left to roam, it could pick up interesting news about a town or an army camp. Most pointedly, awakened animals can no longer serve as companions, and the character must follow the rules for Leadership if he wishes to take the animal as an official cohort. Its single bite attack also has Grab, but with 12 strength it won't get very far. Sentient Companions: a sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. An animal companion has good Fortitude and Reflex saves. It may be able to function as a flying Striker, but its damage is poor, the poison DC is low, and the poison damage won't appreciably hamper most enemies. Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d4); Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent. The character must then choose to gain an accursed companion while performing the ritual to replace the slain companion. While stampeding, the creatures can trample foes of their size or smaller, and the trample’s save DC increases by +2. | PF2 SRD. Prerequisite(s) To gain a plant companion the druid must be an elf and possess the treesinger druid archetype. Keep in mind that Rangers and most other classes will get an animal companion at a druid level equal to their class level -3. When I think Grab Striker, I think Constrictor Snake. It grows to medium size, gets a bit of extra ability scores, and adds two talon attacks to its existing 3 natural attacks. In some cases, replacing an animal companion or familiar can be as easy as purchasing an animal of the desired type and declaring it your new companion. The companionâs master is overwhelmed with rage as well for this period, although this rage is unfocused and distracting, preventing the master from doing anything but growling, hissing, shrieking, and making other animalistic howls, during which time the master cannot speak or use spells with verbal components. Since awaken is not a charm or mind-control spell, there’s nothing to prevent awakened animals from resenting mistreatment in the same way a normal person of their intelligence level would, and they’re no more inclined to be automatically servile than anyone else. Size Large; AC +1 natural armor; Attack bite (2d8); Ability Scores Str +8, Dex â2, Con +4. Between your wisdom, skill ranks, and the +4 bonus, be sure to have a +11 bonus to gurantee that you can always handle your companion, even on a natural 1. In addition to being a sturdy mount, it can make for a passable striker. The save DC is Charisma-based. Traveller SRD Each animal companion has different starting sizes, speed, attacks, ability scores, and special qualities. Size Medium; AC +2 natural armor; Speed 30 ft., fly 50 ft. (clumsy); Attack bite (1d8); Ability Scores Str 9, Dex 21, Con 10, Int 2, Wis 14, Cha 12; Special Qualities low-light vision, scent. It has Grab, which would be great if it wasn't small with 10 strength. This manifestation is triggered automatically on the third round of any combatâon this round, the accursed companion always takes a standard action to vomit diseased pus and bile in a 15-foot cone (after moving, if it can, to capture as many enemies in the area of effect as possible). 7th level brings large size, with all of the usual size adjustments to ability scores. In spite of this, vermin companions may learn one trick, plus additional bonus tricks as noted on Table: Animal Companion Base Statistics. Your animal companion has the minion trait, and it gains 2 actions during your turn if you … Animal companions, cavalier mounts, and purchased creatures (such as common horses and guard dogs) fall into this category. Size Medium, Speed 40 ft.; AC +4 natural armor; Attack bite (1d6), 2 claws (1d4)*; Ability Scores Str 14, Dex 16, Con 10, Int 2, Wis 15, Cha 10; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack slam (2d6); Ability Scores Str +8, Dex â2, Con +4; Special Qualities powerful charge (slam), trample. Size Medium; Speed 30 ft., fly 60 ft. (average); AC +2 natural armor; Attack bite (1d8); Ability Scores Str 13, Dex 15, Con 14, Int 2, Wis 12, Cha 9; Special Qualities low-light vision. Whether you wish to roleplay this relationship as friendly or coerced, the eidolon is inclined to obey you unless you give a command only to spite it. Apes have a climb speed and become large, but I don't think I would try to use one as a mount. A new-born giraffe is roughly 6 feet tall, making it medium size. Size Small; Speed 30 ft., climb 10 ft.; AC +1 natural armor; Attack bite (1d4); Ability Scores Str 10, Dex 19, Con 13, Int 2, Wis 12, Cha 10; Special Attacks blood drain (1 Con), grab; SQ low-light vision, scent. Use the bear animal companion statistics in the Pathfinder Roleplaying Game Core Rulebook. | 3.5e SRD This site may earn affiliate commissions from the links on this page. At a very impressive 25 strength (not counting the animal companion bonuses), that claw deals 1d8+10 damage, which is very respectable. I'm confused why the Giant Gecko doesn't just have a climb speed. Couple with its other impressive ability scores, this thing is an impressive fighting machine. Size Medium; AC +3 natural armor; Attack bite (1d8), 2 claws (1d4); Ability Scores Str +4, Dex â2, Con +2; Special Attacks pounce, rend (2 claws, 1d4). Size Small; Speed 5 ft., swim 30 ft.; Attack bite (1d6); Ability Scores Str 12, Dex 14, Con 18, Int 1, Wis 10, Cha 6; Special Qualities amphibious, low-light vision, electricity resistance 5. Size Medium; Speed 30 ft., swim 20 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 12, Dex 15, Con 12, Int 2, Wis 13, Cha 5; Special Qualities low-light vision, scent. Size Large; AC +2 natural armor; Attack bite (1d8); Ability Scores Str +4, Dex â2, Con +2; Special Attacks breath weapon (three times per day), constrict 1d8; Special Qualities immune to electricity. Size Large; AC +3 natural armor; Attack bite (2d6); Ability Scores Str +8, Dex -2, Con +4. This mobile flytrap features two spiky jaws and scuttles about on a tangle of roots. The specifics of controlling a companion vary for different campaigns. It also adds Clobbering Charge, which is the Pachycephalosaurus's real gimmick. That's really all it gets, and with that big frill thing, I don't think it's rideable. They also don't get scent for some reason. Size Medium; Speed 30 ft.; AC +3 natural armor; Attack bite (1d6), tail slap (1d6); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 14, Cha 2; Special Qualities low-light vision. Casual Observer: Some gaming groups have a casual player, friend, spouse, or child who isn’t interested in playing a normal character for the campaign, but likes to watch the game or be nearby when everyone else is playing. This makes the giant scorpion a powerful Grab Striker, and if your DM is a little crazy it might even serve as a mount. Size Large; AC +3 natural armor; Attack 2 hooves (1d6); Ability Scores Str +8, Dex â2, Con +4; Special Attacks trample. Expert Climber allows it to climb (at half its land speed) on any vertical surface, which is effectively a slow climb speed. Size Medium; Speed 30 ft.,swim 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 13, Con 16, Int 1, Wis 9, Cha 6; Special Qualities low-light vision, scent. The reflective natures of animals such as giant squid, whales, and dolphins typically manifest in one of two ways: they either find majesty in nature or adopt a religion. As you gain levels, your animal companions abilities grow, and it adds additional hit dice, tricks, feats, and other useful stuff. The bond between the two strengthens, and the animal companion moves beyond its primal instincts and its soul blossoms. Animal companions have a limited list of skills unless they have 3 intelligence, and with only 1 skill rank per hit die you don't have a lot of skills to throw around. With 40 speed it can get around the field easily to reach key targets. Size Large; AC +2 natural armor; Attack gore (2d8); Ability Scores Str +8, Dex â2, Con +4; Special Qualities powerful charge (gore, 2d8), trample. The weapons primates wield also run the gamut. If a pachycephalosaurus scores a critical hit against a creature with its slam attack at the end of a charge, it also staggers the target for 1 round. | Starjammer SRD Size Medium; AC +2 natural armor; Attack 2 pincers (1d8); Ability Scores Str +6, Dex â2, Con +2; Special Attacks speedy pincers (can make iterative attacks with one of its pincer attacks); Special Qualities blindsight 10 ft., sonic resistance 10. Size Small; Speed 30 ft., climb 30 ft.; AC +0 natural armor; Attack bite (1d4 plus poison); Ability Scores Str 6, Dex 17, Con 10, Int â, Wis 10, Cha 2; Special Attacks poison (frequency 1 round , effect 1 Str damage, cure 1 save, Con-based DC); Special Qualities darkvision, tremorsense 30 feet; CMD trip +12. In such cases, this scarred soul infests the next companion the character takes. Bustards can fly, but they do so relatively poorly and prefer to walk or run. A bite attack with move speed and a swim speed. Petfinder has helped more than 25 million pets find their families through adoption. Size Medium; Speed 30 ft.; AC +1 natural armor; Attack bite (1d6); Ability Scores Str 11, Dex 14, Con 13, Int 1, Wis 10, Cha 4; CMD (can’t be tripped); Special Qualities blindsight 60 ft. Ability Scores Str +2, Con +2; Special Qualities combat training (see Handle Animal). I am having a hard time choosing. Other creatures with low Intelligence scores or poor senses might be tricked by this ability as well. Swallow Whole is a fantastic way to outright murder something, but it only affects creature smaller than your Medium sized Giant Toad. Sickened is almost as good as Shaken, and the reduced saving throws can be very helpful for a clever spellcaster. Size: Tiny; Speed 10 ft., fly 60 ft. (good); AC +2 natural armor; Attack talons (1d4 plus burn); Ability Scores Str 10, Dex 17, Con 12, Int 5, Wis 14, Cha 15; Special Attacks breath weapon (30-ft. line, 3d6 fire, Reflex half, once per day), burn (1d4). Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex â2, Con +4; Special Qualities powerful charge (gore, 2d8). If a vermin animal companion gains an ability score increase (at 4 Hit Dice, 8 Hit Dice, and so on), the druid can apply this increase to the companion’s Intelligence, changing it from â to 1, at which point the companion loses the mindless quality and is able to know up to 3 tricks per point of Intelligence, plus the additional bonus tricks, as per Handle Animal. Aquatic animals who eschew religion may instead pursue training as druids or bards, or crave the intellectual stimulation of wizardry. The scorpion also gets Darkvision and Tremorsense, but because has no intelligence is has no real way to communicate creatures' locations to you. Combined with the hippo's respectable strength and impressive bite damage, it could make a passable overrun mount. 4th level brings some small ability score improvements and Combat Trained, which makes the horse an excellent combat mount. Size Medium; Speed 30 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 14, Dex 12, Con 15, Int 2, Wis 13, Cha 3; Special Qualities low-light vision, scent. Size Medium; Attack bite (1d6 plus poison); Ability Scores Str +4, Dex â2, Con +2. If companion animals don’t have to know specific tricks, the PC can use any animal like an ally and plan strategies (like flanking) as if the animal were much smarter than it actually is. It has average move speed with a slightly slower swim speed, it gets some natural armor, three attacks, and a stunning 18 strength right off the bat. The attack does no damage, but allows the creature to grab. Size Medium; Speed 20 ft., climb 10 ft.; AC +1 natural armor; Attack 2 vines (1d4 plus grab); Ability Scores Str 12, Dex 11, Con 13, Int 1, Wis 10, Cha 3; Special Attacks swallow whole (1d6 acid); Special Qualities freeze, low-light vision; CMD can’t be tripped. Training an animal to be smarter, more intuitive, or more self-aware is less easy to justifyâexcept in the context where people can cast spells and speak with animals. On top of its now 5 attacks, it also gets pounce. Also one of the best early polymorph options, the Deinonychus is an excellent striker. Size Large; Speed 50 ft.; AC +2 natural armor; Attack bite (1d4), 2 hooves (1d4); Ability Scores Str 14, Dex 15, Con 13, Int 2, Wis 14, Cha 6; Special Qualities low-light vision, scent. Many magic items that work for player characters are also essential for your Animal Companion. Size Medium; AC +2 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +2, Dex â2, Con +4; Special Qualities grab (Large), swallow whole (Medium). Your DM might even let you ride it if you argue that a Large wolf is basically a Large Riding Dog. On a successful Will save, the master is instead sickened for only 1d4 rounds. Animal companions can also incite fear or prejudice among ignorant townsfolk. 7th level brings large size, and not enough natural armor to offset the size change. The constrictor has much lower strength and constitution, but it has excellent dexterity and a poison which deals constitution damage. Size The basiliskâs gaze attack functions as flesh to stone (caster level equals basiliskâs HD) instead of inflicting paralysis. With no special abilities and no chance of being a viable mount, the Kangaroo really has nothing to offer. For example, few creatures consider “hand over all your valuables” or “let me put these manacles on you” a reasonable request from a friend. Size Large; AC +2 natural armor; Attack bite (2d6 plus grab); Ability Scores Str +4, Dex â2, Con +4; Special Attacks constrict (2d6). The long thin tendrils that lash out from this centipede’s tail can trip foes with surprising ease. Size Medium; AC +5 natural armor; Speed swim 30 ft.; Attack bite (1d8 plus grab); Ability Scores Str 14, Dex 16, Con 12, Int 1, Wis 12, Cha 8; Special Qualities low-light vision. A Yolubilis heron can use the freeze ability while adjacent to trees or any vegetation that could conceal its upper body. It also gains a poison for which no stats are provided. The poison deals strength damage and has a con-based DC which starts at 12 and deals strength damage. At level 7 the Allosaurus becomes large and gets a all of the usual size adjustments to abilities, adds Grab and Pounce, and probably adds 10 foot Reach. Size Large; Speed 50 ft.; AC +3 natural armor; Attack 2 hooves* (1d6); Ability Scores Str 14, Dex 15, Con 14, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent. GMs might expand this list to include feats from other sources. A quetzalcoatlus’s razor-sharp beak has a critical modifier of x3. Beyond that, its stats are poor, and it doesn't do anything particularly useful. When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. Excellent skinning and outdoor knife with a drop point. When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. | Design Finder 2018 Add this value to the animal companion’s Strength and Dexterity scores. Yolubilis heron can use the Ankylosaurus, awakened reptiles tend to be part your... 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