Target creature you control gets +1/+1 and gains hexproof until end of turn. Not Legal: Modern: Not Legal: Vintage: Legal: Legacy: Legal: Commander: Legal: Classic: Not Legal: Best from Theme Deck Set. Ultimately, there’s a lot of ground that can be covered here. • Shredded Sails deals 4 damage to target creature with flying. "Just the thing for those pesky water mages." (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. “I got the Mana Leak, I got the Lightning Strike, I got the combination Mana Leak Lightning Strike.”. Target attacking creature gets +2/+2 until end of turn. Put target nonland permanent with converted mana cost X on top of its owner’s library. Additionally, I started bouncing around the idea of equipment that would somehow play into this dynamic, but coming up with an elegant design proved to be a bit too dubious. While this article is about a red spell, this is a portion of the color pie that facilitates this dynamic fairly poorly. Blue is pretty straight-forward. MODERN ANNOUNCEMENT: MTG ARENA IS NOW BANNED. Counter target spell. Pauper. When you draw a card, you may pay X mana and choose one: This might be my favorite card from the presented idea. ”SB” indicates this is a sideboard card. (If this spell targets a permanent, play it as an instant.) : Draw a card. "Just the thing for those pesky water mages." Another fairly straightforward idea. • Exile up to twice X target cards from graveyards. Instant. Articles and comments are user-submitted and do not represent official endorsements of this site. Set: Oversize Cards Type: Interrupt Cost: null Counter target spell if it is blue, or destroy target permanent if it is blue. I wanted an effect that was strong enough to see play in eternal formats without being too game breaking. Being able to cash in a known effect for a random card that could be situationally better is fine, but flexible known quantities that have the ability to impact a high number of game states seem much more appealing. Commander: Legal Duel: Legal Legacy: Legal Pauper: Legal Vintage: Legal. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.). $4.67. If the spell is redirected, this mode can't be changed, so only targets of the selected type are valid. Damage dealt by a creature with lifelink also causes its controller to gain that much life.). “Spells that lack the ability to interact favorably with multiple card types are decreasing in playability as the delta in power between threats and their requisite answers grows.”. Untap it. However, I think an increased layer of consistency is needed. Each attacking non-Human creature gains trample until end of turn. • Destroy target permanent if it's blue. Alternatively, when a black counterspell exists, it’s a UB spell. Search for the perfect addition to your deck. (If this spell targets a permanent, play it as an instant.) They either only interact with a limited array of targets such as creature spells or enemy colors or they require some sort of additional cost, usually in the form of life points. Target attacking creature gets +2/+2 until end of turn. I made the cost restrictive to circumvent one of the biggest issues that Pyroblast proper has: it’s so easy to splash while being extremely potent. I don’t think an effect like this would be good outside of combo shells but it’s interesting to mull over. With this dynamic, and proposed solution in mind I’ve found myself wondering what modern day “Pyroblast” effects, or alternatively what suitably flexible answers would look like. Modern was created by Wizards of the Coast in the Spring of 2011 as a response to the increasing popularity of the Legacy format, which although popular proved difficult to access due to the high price of staple cards. Honestly, that might not even be good enough, though this could help address Pioneer’s general issues with addressing combo decks. Pyroblast can be obtained through Classic card packs, through crafting, or as an Arena reward. I think, given their contextual usages, the answer is “yes.” This led me to ponder how each color would conceptualize a counterspell in the modern day. Lawrence Harmon is a Magic theorist who specializes in analyzing metagames and tuning decks for those metagames. My goal when fleshing out a lot of these cards was to make them a reward for playing a certain color, not be the sole reason to do so. Contact MTG Assist •
My concern with that is the potential for it to be too good in aggressive shells so I left it as is. Though, some of the effects ended up falling outside of that framework. For example, would you consider cards such as. We’ve also seen punisher mechanics come into play with black counterspells. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party. Other cards (high tide, turnabout) don’t offer anything other than an avenue for combo players to break the game, and the modern community usually responds negatively when such decks are on top. Whites counterspells are either color-swapped versions of conditional blue counters, or they play into white’s subtheme of protection. Green’s counterspells function similarly to red’s. ... You may use any printing of a card that has an appearance in a standard legal set. A lot of cards banned in modern are legal in pauper, but the strongest cards in modern are almost all rare or unco. Put a reach counter on it. As I mentioned before, the restriction of colorless mana has generally allowed for some pushed designs. Black’s counterspells are very much in line with the color’s identity. Target creature gets +1/+3 until end of turn. All of them operate under some sort of restriction. The casting cost template of 1(Primary Color)(Phyrexian Blue) lends itself well to a series of multifunctional counterspells that can be played in Ux shells, but at the cost of two life, it can open other colors up to having some sort of counterspell functionality. I decided to get a bit wonky with the color pie here.